████████████████████████████

开发日志

开发编年录

designthreats

The Sound of Death: Designing an Audio-Driven Predator

发布于: 2026-04-28

How we designed a threat that hunts through sound alone — and why fairness matters more than fear.

[阅读更多]
designphilosophy

Why Knowledge Beats Stats: The Core Philosophy of Liminal

发布于: 2026-04-15

Liminal is not about becoming stronger. It's about becoming less blind. Here's why cognitive survival is the game's true progression system.

[阅读更多]
developmentlevel-design

Building the Maze: From Graybox to Authored Death-Space

发布于: 2026-03-30

The Maze is not a random dungeon. It is an authored encounter grammar — every room serves a purpose in the player's experience arc.

[阅读更多]